I came across an error when I tried to submit a form built with React: "Form submission canceled because the form is not connected"
.
My blog about what I learned and what I thought.
This is a growing list of compatibility issues with IE11 I came across at work.
Three.js creates for specific objects like geometries or materials WebGL related entities like buffers or shader programs, which are not released automatically by GC. So it’s important to manually dispose these objects before updating or discarding a scene to prevent memory leak.
This is a checklist to refer to if your Three.js scene doesn’t cast shadow as intended.